|I really need to do some original work again.|
Finished my Bulma character rig for my Seven Star Re-Animate entry. It’s far from a perfect rig but it’s my first serious attempt at a character rig in over a year and I should be able to get the lip sync and necessary poses completed with it. But yeah, there are definitely dome issues with her, For example her eyes cannot quite close all the way without some serious monkey business. For a free-styled head rig though? I’m amazed that most of what I went for worked.
Now to start animating her for my actual Dragonball shot. It’s a fairly simple shot and lip sync so I’m not too worried, gonna go for it after one last inspection.
Made in autodesk maya.
Turn table of my final model and textures for Bulma from “Dragonball” for the Seven Star Re-Animate Project. The textures are pretty simple but I don’t think they have to be that fancy for my shot, admittedly it is a closeup but I don’t think I need to worry.
As you can see the turn table also comes with a desaturated version. Thinking of maybe going for a more black and white final animation and wanted to see how they looked together. What do you think?
Now I have to re-acquaint with my old friend rigging, and then I shall animate.
Gave Rahne here some quick diffuse texturing. Applied to a toon shader and with the help of an AO I think it turned out decently. The Coat was originally supposed to be a nice dark grey with some dark reds to it but then I realized I wasn’t modelling Asami Sato. Lol. She turned out decently enough.
Done in Autodesk Maya, zBrush, and photoshop.
Ambient Occlusion render of my character “Rahne” that I’ve been working on. I’ve been wrestling with the hair for most of the week but I think I have something that works. It’s a bit “colonial” for what is meant to be a modern character but I like the style of jacket and I think the braid turned out alright. The texturing should remove any old timey-ness hopefully. In any case I may still try some new hairstyles.
Hair is definitely a week point for me in modelling so I reckon the more I’m at it the better I’ll get.
Not sure how much time was put into her at this point but most of the past week has been failed hairstyling.