|I don't usually feature fan art up here but why not?|
Fully modeled and textured Korra from the “Legend of Korra” series on Nickelodeon. Using her Book Four design as you can see.
Not entirely satisfied with how the head and hair turned out but I’m very content with the body. May very well continue playing with the head.
Any way I am very happy that managed to find the time to finish this before the Book Four finale. May try a Kuvira next.
Made in Autodesk Maya, zBrush, and Photoshop.
Not a bad start on a model of the title character from “Legend Of Korra.”
Same old story, wanted to make a new character model but unable to get anything close to a design I was happy with so I picked an already existing character with an already established design.
Done in Autodesk Maya, Roughly two hours of work at this point
UPDATE: Managed to complete a head and hair piece that looked approximately on model. Placed it on top of the toon shaded body render I posted last night. Gonna UV the whole thing and then take it into zBrush for final proportion adjustments and then texturing but you may not see that for another week or so. In any case she's not looking too bad If I wanted to I could probably call Korra done at this point but I think I wanna fully texture the lass.
Autodek maya, approximately 10-ish hours. I think.
Whipped up this Spinning logo model for the St. John’s IceCaps of the AHL.
Not the sportiest individual but modeling logos and/or emblems can be fun.
The spin’s a bit fast but I had to cut out half the frames to make a decent gif that would show on the dash.
Cut Together a new modeling reel over the past few days. It’s largely made from stills and old camera renders due to my laptop’s limited rendering ability but I don’t think that necessarily prohibits a good reel from being cut. I may still play with this a bit before sending it out to studios but I think it’s both clear and consistent while showing off what I like about much of my work and those are important things to do in any reel.