Worked on the initial translating walk cycle of my Cameron Stewart rig and was reasonably satisfied with the results. Rendered her off and here we go. Sorry about the .gif quality, had to make some concessions to make sure the file wasn't too large.
Had some serious computer problems last night (as documented on my twitter). Windows update looked like it really messed things up for me. The monitor would just flicked on and off during the window’s loading screen and was doing it for hours. Didn’t allow me to do much with it either. Luckily after what felt like the 80th reboot and a shower this morning it finally let me log in. Definitely picking up a new external hard drive tomorrow however.
But hey, it all worked out. I just could not have afforded such a disaster in the worst case scenario.
I have the textures of my Cameron Stewart model more or less done. Could not get the lines on the swimsuit going as well as I was hoping for so I may give them another go. But they do add to the sketched look.
Rigging her will only take a day or two and then I’ll give her a nice turntable, hopefully in the same pose as the sketch depending on if the rig can pull it off well or not.
Completed the most basic of walks to confirm what I already know. This rig turned out mighty nicely, eh?
I really do have to shift focus to cutting together a new reel in the next week or two though. Having fun is great but I don’t have nearly enough good material to cut together a reel I don’t hate and fan art like this? It’s rarely usable in my opinion. That’s not even taking into account the Duneworld stuff I’m a month behind on.
Hope you folk enjoy!
Howdy folks, if you’re seeing this you probably already know that my name is Dave and I am a 3D artist. A few years ago on this very blog I tried to pick up some commissions, for various reasons I didn’t get any bites. In any case I think it’s the right time for me to try and get some commissions going again.
As you can see my prices are: $20 for a base character model, $35 for a model with diffuse textures, and $50 dollars for both of those with a fully poseable rig. Depending on the complexity/simplicity of the character the rates might be a little different.
These are pretty low prices for the average amount of time I’m going to have to spend on them but I’m honestly not sure the interest is even there. So let’s call this an opening day sale for now. If things go well the rates will eventually have to increase but it’s a great deal.
I’m going to have Five slots available right now with the possibility of an additional Five at these rates based on interest:
What you get: The Maya scene file of your model and/or rig, a rendered turntable of your character (posed if rigged), as well as any and all textures. We can discuss anything in addition.
I try to keep my character models relatively low in polygon count so that’s worth keeping in mind, I imagine I’ll be down with any and all character requests whether they be Original characters or based on existing franchises. But I do have the right to say no to a character. In general I would say keep things suitable for work however. If you’re unsure about your choice of character just ask and we can see.
Payment would preferably be in American dollars via paypal but I’m flexible.
Inquire at email@example.com if you’re interested.
I think that’s about everything, here’s hoping it goes well!