|Jumping, IN SPACE!|
Animated a 17 frame run cycle of my Legend of Korra Rig. Gave her more air time than I usually do on runs. I think it turned out okay but there’s something that looks a bit off in the head movement. Probably just a misplaced keyframe. But hey that’s what practice is for, eh?
I should really go for some actual acting animation in the upcoming weeks in regards to my Pinkerton and Rahne rigs. Should be able to pull of a decent lip sync with one of them. This Korra rig probably has the best facial controls but I can’t really hope to put anything I do with her on my reel prominently so it should be with my other characters.
Done in Autodesk Maya as usual.
Went with a walk cycle to test the Korra rig, I should really make an effort to jazz my cycles up and add more mood to them. For testing rigs simple 24 frame walks are fine but they’re not going to impress many people.
I need to do some more homework is what I’m saying. Things I should have been doing back when I was actually in animation school.
Rendered off a posed turn table of my “Legend of Korra” model now that she’s fully rigged. The skirt still gets a little funny and the facial controls (Specifically the eyebrows) may need some work but she’s pretty much done. Might animate a nice idle or experiment with something actiony with her.
It was fun to finally rig her and like most character models it’s great if for nothing other than presentation.
And no, this didn’t get Korra out of my system. Curse you Janet Varney!
Made in Autodesk Maya as usual.