|Jumping, IN SPACE!|
Picked up a second shot for the Dragonball “Seven Star Re-Animate” project. My shot will require a rigged Master Roshi as well as a Son Goku. I’m pretty content with the Roshi I have whipped up here and will try to get him rigged before I start making the Goku. Gonna get this finished before I rig “Hudson” it’s a nice break and it’ll still be useful rigging practice.
He’s about 1,500 polygons. Could shave a few off but it’s nothing too extreme.
With apologies to Akira Toriyama!
His skin turned out paler than anticipated when I batch rendered the turn table but I think I’m content with the texture otherwise.
I’ll do any and all last minute changes to the model or the textures tomorrow before starting the rig on Friday.
He was originally an unnamed character for a short story I had written but I think he warrants a name. Let’s call him Hudson.
Animated a short Jump Kick animation with my Legend of Korra rig. I think it turned out alright. Would need to create more keys and play around with the graph editor to get it in a renderable state however, and I could have pushed the actual kick key a bit farther.
Could have turned out worse though, I should rig another one of my older characters soon. Having a hard time modeling any new ones and I can’t keep playing around with Korra forever.
Done in Autodesk Maya.
In lieu of actually practicing models or animation I decided to make this thing in Maya. Should have played around more to get the shadow looking nicer but it was fun essentially making shadow puppets in Maya.
Also, I may regret having not put a rooster atop of the barn. Perhaps it will haunt me for years to come.
But hey, this is the first thing I’ve made myself that I feel right in calling art in years and I had fun doing it!